Today, we want to share five steps that you should follow to rapid prototype your next thing connected to the Internet. Every time we start a project, we like to think about several things following the schema of the IoTFriday: the goal of the project, requirements, connectivity, data and interaction.
The following picture is the whiteboard in which Marc explains the five steps to follow before rapid prototyping any Internet of Thing.
5 steps to rapid prototype your next things
We hope this is helpful to you and we will see you at next week’s #IoTFriday. Don’t forget to use thethings.iO to rapid prototype and store data on our cloud in your next project!
One Seat Away is an artistic project that aims at the exploration of the relationship between the rhythms of a musical performance and the hidden rhythms of a city such as Barcelona. The rhythm of a musical performance is typically measured in BPM (beats per minute), an easily detected value. However, within an urban space, there are multiple ways to define rhythm. There is a physical layer of people, noise, temperature, bikes shared systems. Then there is a virtual layer of activity in a city such as Foursquare check-ins, Facebook likes, Instagram pictures, Tweets among others, that remain mostly “hidden”. Their value reveals another side of how the rhythm of a city can be understood.
We will define the BPMs of the two environments and translate them into an experience that binds these two disparate contexts in real-time: bringing the rhythms of the festival into the city and the rhythm of the city into the festival.
The main goal of One Seat Away is to use connectivity and sensing to augment the sense of the urban space around us and merge it with music and rhythms as a way of experiencing data in a tangible way: something that one can feel and not necessarily have to understand in detail or rationally decode.
How does it work
The project will connect daily objects such as sofas and chairs to Internet. The sofas and chairs will receive the sensed data processed from the real-time Sónar music being played and converted into vibration. In the same way that one can feel music outside of an event without “hearing” it via vibrations of physical structures, we want people to feel and experience the rhythm without actually hearing it.